Accessible with _this select 3 inside the script. Since 1.00 arguments: Anything - (Optional, default nil) arguments to pass to the script. arguments: Anything - arguments given to the script if you are using the extended syntax.actionID: Number - activated action's ID (same as addAction's return value).caller: Object - the unit that activated the action.target: Object - the object which the action is assigned to.Parameters array passed to the script upon activation in _this variable is: It will run in scheduled environment, i.e. The title text appearance can be changed with setUserActionText script: String - path to the script file, relative to the mission folder. Because of that symbols will be interpreted as opening and closing XML tags. No agents! title: String - The action name which is displayed in the action menu, may contain Structured Text. Groups: Interaction Syntax Syntax: object addAction Parameters: object: Object - Unit, vehicle or static object. When several actions are available while mounting a vehicle and it drives away from the actions' position, they will still be shown in the menu until dismounting/boarding the vehicle again. Due to a bug in Operation Flashpoint, actions added via addAction do not get properly updated after mounting vehicles.
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